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What are trades? Should I use them in my draft?
Trades let participants swap picks with each other during a live draft. You can trade a pick you've already made, a future round slot you haven't used yet, or some combination of both.
The other person has to agree. Once they do, the board updates and both parties live with the result.
Whether you turn trades on or off is up to the commissioner. Both are valid choices. They just produce different experiences.
How trades actually work
You propose a trade by selecting what you're offering and what you want in return.
What you can trade
- Made picks — something you've already drafted. You're giving it up and getting something else back.
- Future round slots — your turn to pick in an upcoming round. You're trading the right to make that pick.
- You can mix and match. One made pick for two future slots. Three future slots for one made pick. Whatever the other person will agree to.
What happens after
Once a trade is accepted, the board updates immediately. Swapped picks show under their new owners. Future slots show the new drafter's name when that round arrives.
If a pending trade involves a future slot and that slot gets picked before the trade is resolved, the trade expires automatically. You can't trade a pick that's already been made.
The case for allowing trades
Trades add a dealmaking layer on top of the draft. That turns out to be its own kind of fun.
You can recover from a mistake
Everyone reaches at some point. You take someone in round two who maybe should've been a round four pick, and now you're watching it backfire in real time.
With trades, that's not necessarily permanent. You can negotiate your way out of it — if anyone will deal with you, which they probably will at the right price.
The negotiation becomes the game
The most interesting trades aren't the obvious ones. They're the ones where both people think they won. Where someone gave up a future first-round slot for a made pick they genuinely wanted, and the group spent fifteen minutes arguing about whether that was brilliant or catastrophic.
The dealmaking becomes its own storyline running alongside the draft itself.
It rewards long-game thinking
A player with two picks coming back-to-back at the turn suddenly has something other people want. Future slots have real value, and knowing when to move them — and for what — adds a strategic dimension that pure drafting doesn't have.
The case against trades
The best argument against trades isn't that they're complicated. It's that the draft is more honest without them.
What you pick is what you own
There's something satisfying about a draft where every pick on the board is exactly what someone chose, in the moment, under the conditions they were given. No renegotiating. No buyer's remorse. You took The Phantom Menace in round one and you will carry that forever.
That accountability is kind of the whole point.
Simpler drafts move faster
Trades introduce overhead. Someone has to propose, the other person has to evaluate, and the group has to process a deal before the draft continues. For a casual eight-round draft you want to finish in an afternoon, that friction adds up.
Without trades, picks just happen. The board fills up. Things stay moving.
The board tells a cleaner story
One of the best parts of a draft is looking at the final board and reading each pick as a window into how someone thinks. Trades muddy that.
When picks change hands, the board becomes a record of dealmaking as much as drafting. That's interesting in its own right — but it's a different thing.
So which should you use?
Depends on the group and the draft.
Turn trades on when
- your group likes strategy and negotiation,
- the draft is running over multiple days with time to think,
- or you just want more ways for things to go sideways.
Leave trades off when
- you want a clean, accountable board at the end,
- the group is casual and the overhead isn't worth it,
- or you drafted your friend group specifically so they can't escape their bad picks.
Either way, someone's going to complain about the result. That's not a bug. That's drafting.

